
Before you know it, stations are getting overcrowded and when one of them finally fails, remarkably, the game calls this “losing” and ends. Survive enough time and you’ll get upgrades: an additional line, or a chance to increase a line’s speed and capacity so that it drains its stations more often.īut it’s not enough. That's accurate in its own way: Under any fixed budget, frequency and extent are inversely related. You build your first humming three-station metro, but then new stations just appear, further and further out, emitting graphical screams until you extend lines to serve them.Įach line has just one vehicle on it, so as the line is extended its frequency drops, so it visits each station less often, increasing the risk of crowding. The deal here is that you can draw lines but you can’t site stations. I wasn’t just hypnotized by the rhythmic movement of trains from station to station, I was completely absorbed in making them perfect." - IGN DemoYou can check out Mini Metro for yourself and play a game on the London map in the demo.Last week, several people emailed me to make sure I had seen Mini Metro, a simple but absorbing transit game that’s come out in alpha.īetween deadlines, I played a little, but in two hours we reached a win-win condition: The program was sure it had beaten me, and I was pretty sure I’d exhausted its possibilities. "Mini Metro’s clean, stylish interface encourages me over and over again to make the trains run on time, and there’s a deeper amount of strategy to growing a sprawling metro system than meets the eye. If you love Mini Metro, check out the highway-planning follow up Mini Motorways! More from Dinosaur Polo ClubYou can find us on all the usual social media haunts like Facebook and Twitter. Vast library of player-created maps for you to explore in Steam Workshop!.Responsive soundtrack created by your metro system, engineered by Disasterpeace.If you think it's a keeper, save it, tweet it, show it off, or make it your desktop background!



How long the city keeps moving is up to you.

The new assets you earn every week will help immensely - as long as they're used wisely.Įventually your network will fail. You'll be constantly redesigning your lines to maximise efficiency. The demands on your network are ever-increasing. More stations are opening, and commuters are appearing faster. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays. Commuters travel along your lines to get around the city as fast as they can. Draw routes between these stations to connect them with subway lines. In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city.
